AI Insights · Timothy · October 2021
Top 5 Season Pass Games Performance in Middle East Q3 2021
Explore the performance of the top 5 season pass games in the Middle East during Q3 2021, including trends in downloads, revenue, and active users.
In Q3 2021, the top 5 season pass games in the Middle East demonstrated varied performance trends across downloads, revenue, and active users. Below is a detailed analysis of each app's metrics on a unified platform.
PUBG MOBILE from Tencent Mobile International Limited saw its weekly revenue peak at approximately $2.5M in mid-July, with a notable dip to around $1.6M in early September before recovering to $2.1M by the end of the quarter. Weekly downloads fluctuated, with a high of about 137K in early July and a low of around 101K in mid-August. The game's weekly active users started at 4.7M in late June and decreased to 3.9M by the end of September.
Rise of Kingdoms by Lilith Games experienced a significant boost in weekly revenue, peaking at approximately $684K at the end of September. Weekly downloads surged towards the end of the quarter, reaching about 32K in the last week of September. The game’s active users also saw a notable increase, growing from 57K in late June to nearly 80K by the end of the quarter.
Clash of Clans from Supercell showed a mixed trend in weekly revenue, with a peak of about $513K in early August and a low of around $171K in mid-September, closing the quarter at $490K. Weekly downloads peaked at approximately 39K at the end of September. Active users remained relatively stable, starting at 1.7M in late June and ending at 1.5M by the end of September.
Top War: Battle Game by River Game HK Limited had a steady revenue stream, peaking at around $332K in mid-July and maintaining around $287K by the end of September. Weekly downloads showed a downward trend, starting at about 28K in late June and dropping to 9.1K by the end of September. Active users also declined from 130K in late June to 87.8K by the end of the quarter.
Free Fire from GARENA INTERNATIONAL I PRIVATE LIMITED displayed stable revenue throughout the quarter, peaking at approximately $364K in mid-August. Weekly downloads fluctuated, with a high of about 149K in late June and a low of around 92K in mid-September, ending the quarter at 112K. Active users saw a gradual decline from 4.5M in late June to 4.1M by the end of September.
These insights, derived from Sensor Tower data, highlight the dynamic performance of the top season pass games in the Middle East during Q3 2021. For more detailed insights, visit Sensor Tower.